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the questions
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the questions the theory the triangle about the site help
 

information design - interaction design - visual design


 

information design

This, in short, is how you have organized the data you intend to present. "The Data" referred to here is information, of any kind, that you wish to communicate. Usually this amounts to either text or images, though it could be anything that provides information in some sort of sensory way to the visitor.

The first, most important job in information design is to categorize your units of information. The way that you do this will necessarily be driven by the purpose of your site, and, perhaps more importantly, your target audience. Before you even begin to architect the desired interaction paths and GUI, you need to know what sort of conceptual "chunks" your information can be broken down into.

Once this is done, those chunks need to be arranged in relation to one another. Is your "products" chunk a subset of your "services" chunk, or are they co-equal and separate? That's just an example, and some relationships you come up with may never be overtly demonstrated to the end user, but knowing them will drive the successful creation of the rest of the site.

Once the categorization issues are taken care of, it is important to look at the specific pieces of data themselves. Are they efficently constructed? Do you have a 300 kilobyte graphic illustrating a point that could be communicated more effectively with one line of text? Or, conversely, do you have four pages of text that could be replaced with a single information graphic? This is a crucial, but tricky, point in the process of efficient information design, and the person best qualified to know is you. Here are a few basic guidelines:
  • Be visual. If you are trying to communicate a point that could be translated into some kind of visual form, do it. People will always pay closer attention to an image, and will likely retain more of the information they glean from it.
  • Be professional. Have your copy and graphics professionally created, if possible. Don't just whip out Microsoft Paint and draw a box with an arrow pointing to it as your graphic. This point over-rules the first. Because people pay more attention to graphics, a poorly designed image will spell your doom much more quickly than text of the same ilk.
  • Be original. Don't steal images, text, or ideas. If you've seen it before, someone else has too. This sort of thing kills your credibility.
  • Be simple. If you have text that requires the visitor to scroll down for 24 pages (or click "next" 24 times), you may want to re-think your information design. The same goes for graphics. Keep them basic. If you absolutely must have complex visuals or lengthy text, provide a summary before you subject your visitors to the eye strain.
 
 
     
   


   
 
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interaction design visual design information design